UE Assimp
Asset importer exporter for unreal engine
UAIScene Class Reference
Inheritance diagram for UAIScene:

Public Member Functions

TArray< UMeshComponent * > SpawnAllMeshes (FTransform Transform, TSubclassOf< AActor >ClassToSpawn)
 
const TArray< UAIMesh * > & GetAllMeshes () const
 
const TArray< UAIMaterial * > & GetAllMaterials () const
 
UAINodeGetRootNode ()
 
UAIMeshGetMeshAtIndex (int Index)
 
const TArray< UAICamera * > & GetAllCameras () const
 
void RegisterNewNode (aiNode *InRootNode)
 

Static Public Member Functions

static UAISceneInternalConstructNewScene (UObject *Parent, const aiScene *Scene)
 

Member Function Documentation

◆ GetRootNode()

UAINode * UAIScene::GetRootNode ( )

The root node of the hierarchy.

There will always be at least the root node if the import was successful (and no special flags have been set). Presence of further nodes depends on the format and content of the imported file.


The documentation for this class was generated from the following files: