UE Assimp
Asset importer exporter for unreal engine
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Public Member Functions | |
TArray< UMeshComponent * > | SpawnAllMeshes (FTransform Transform, TSubclassOf< AActor >ClassToSpawn) |
const TArray< UAIMesh * > & | GetAllMeshes () const |
const TArray< UAIMaterial * > & | GetAllMaterials () const |
UAINode * | GetRootNode () |
UAIMesh * | GetMeshAtIndex (int Index) |
const TArray< UAICamera * > & | GetAllCameras () const |
void | RegisterNewNode (aiNode *InRootNode) |
Static Public Member Functions | |
static UAIScene * | InternalConstructNewScene (UObject *Parent, const aiScene *Scene) |
UAINode * UAIScene::GetRootNode | ( | ) |
The root node of the hierarchy.
There will always be at least the root node if the import was successful (and no special flags have been set). Presence of further nodes depends on the format and content of the imported file.