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This plugin provides a dynamic spring arm system for camera movement in your game, simulation, or virtual experience. The system is designed to respond to the movements of a vehicle, adding a sense of weight and acceleration to the camera.

Features

Quick Setup

To use this plugin, open your vehicle blueprint, add the VehicleAutoSpringArm component to the root component, and add a camera as a child of the VehicleAutoSpringArm component. Position and adjust the parameters as desired.

Manual Input

To manually control the camera, you can use the SetCooldown function on mouse input to put the camera spring arm’s automatic function to sleep. Once the cooldown is passed, it will blend back to the vehicle’s movement direction automatically. You can also use the auto-detect input option, but the first method is more reliable.

Parameters

The plugin includes several parameters that can be adjusted to customize the camera’s behavior: